> For the complete documentation index, see [llms.txt](https://docs.moonpoly.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.moonpoly.io/gameplay-1/nft-moon-heroes/leveling.md).

# Leveling

Players can increase their NFT Moon Hero level using $CMP tokens. Using the Moon Portal player can place there his NFT to see how much $CMP tokens are needed to craft his NFT to another level.

*For Example:*

*The player has Melon Dusk C Grade Level 1 and he wants to level it up to Level 2: player is placing Melon Dusk and $CMP needed amount to craft machine. Combines it to Melon Dusk C Grade Level 2.*

There is a different chance for successful leveling depending on the NFT Moon Hero level:

| Level Progression | NFT Hero Level | Success Chance |
| ----------------- | -------------- | -------------- |
| LVL               | 1              | 100%           |
| LVL               | 2              | 100%           |
| LVL               | 3              | 100%           |
| LVL               | 4              | 100%           |
| LVL               | 5              | 100%           |
| LVL               | 6              | 90%            |
| LVL               | 7              | 89%            |
| LVL               | 8              | 88%            |
| LVL               | 9              | 87%            |
| LVL               | 10             | 86%            |
| LVL               | 11             | 80%            |
| LVL               | 12             | 79%            |
| LVL               | 13             | 78%            |
| LVL               | 14             | 77%            |
| LVL               | 15             | 76%            |
| LVL               | 16             | 60%            |
| LVL               | 17             | 59%            |
| LVL               | 18             | 58%            |
| LVL               | 19             | 57%            |
| LVL               | 20             | 56%            |
| LVL               | 21             | 40%            |
| LVL               | 22             | 39%            |
| LVL               | 23             | 38%            |
| LVL               | 24             | 37%            |
| LVL               | 25             | 36%            |
| LVL               | 26             | 28%            |
| LVL               | 27             | 27%            |
| LVL               | 28             | 26%            |
| LVL               | 29             | 25%            |
| LVL               | 30             | 21%            |

In case of unsuccessful character’s upgrade - level remains the same.

$CMP distributed as follows:

30% Staking pool 60% $CMP Reward pool 10% Dev Vault


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